Here’s a short gif of me killing one of the villagers and activating the checkpoint, and also an image of one of the VERY important plants that will be in many places throughout the game.
These plants are the way the player will upgrade in the game—each time they find one (they’ll be hidden or used as rewards after beating bosses), the plant will be destroyed and give a permanent upgrade to the player in some form. I’m hoping to have a fair number of these throughout the game, so upgrades will be relatively common!
A few moons ago, Connor asked me if I wanted to contribute to his game Oblitus (Noel was also working on the game at this time, and we had a delicious brunch to celebrate during GDC - ah, good times).
It’s obviously been a while since then, and I’ve put a lot of brain power in to the sound I wanted to capture for this world.
Here are the early results. Let me know what you think - I’m going to put a lot of energy into developing these over time with the feedback of everyone watching this blog and the soundcloud updates.
Drawing entirely from Gabriel’s conceptual art (seriously - this guy is incredibly gifted), I drafted this original melody on a really foggy morning.
I work in some counterpoint and a canon figure of what I’m calling the ‘forest’ melody (also heard in the boss track).
At some point, ‘upbeat’ cues need to be integrated into this track, to give it a more appropriate pace when needed.
Connor and I are still working out the details of this.
This one is a bit crazier, and draws upon the ‘forest’ melody I described above in a B section.
I have a lot of work left to do on the mix here, but I’m happy with where it is now.
Okay, thanks for listening everyone! You can leave comments on the soundcloud, by reblogging this post, or by tweeting at my face @soundofjw.
Here is some discarded music:
when i was little and my parents were driving id pretend there was a man/being/thing running alongside the car who had to follow certain rules like “he can only travel by jumping from streetlight to streetlight” or “he can only walk on fences”
i was so surprised to find out that other people did similar things
i wonder what the underlying psychology behind it is
like its a really specific thing to do but almost everyone did it without telling other kids about it because we all thought it was probably weird or unimportant
i actually imagined invisible giants wearing cars like roller skates on their feet and skating along. did anyone else do that too…? hahah
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Oh gosh, you seem so genuinely distressed. Let me calm you with my science.
As I understand it, all substances are composed of millions of molecules, and the stickiness of the substance depends on the charge of the molecules—and therefore how much the molecules of two substances are attracted to each other. Attractions between any two molecules are electric and are based on Coulomb’s Law, which states that positively and negatively charged molecules are attracted to each other, and that the charges of the molecules are directly proportional to the strength of the bond.
There are different types of intermolecular forces, but to give a short answer, just know that stickiness is caused by the electrostatic charges of molecules attracting them to one another—so when you peel sticky tape off a present, what you’re actually doing is breaking intermolecular bonds.
Okay, so it takes three things to create a fire: fuel, oxygen, and heat (e.g., a spark or a match). If any of these three factors are missing, the fire can’t exist—so water works to extinguish a fire by eliminating these factors.
When water comes in contact with the fire, it vaporises, and this steamy cloud effectively suffocates the fire by cutting off the oxygen supply. The vaporisation also absorbs heat and thus takes the heat out of the burning, by cooling the air, smoke, and the burning material/fuel. This prevents the spreading of the fire, and lessens the intensity of the burning.
Basically, water asphyxiates a fire!
Plate tectonics are hot, if you catch my continental drift.